Combat System: Rapidfire and Fleet Mix
Before we discuss individual ships: The OGame combat system has one central mechanic — Rapidfire. Certain ships can hit certain targets multiple times per combat round. Cruisers have rapidfire against Light Fighters — this means a cruiser can destroy many Light Fighters in one battle before they can fire back.
The consequence: In OGame there is no "all-purpose ship". A mixed fleet of different types is almost always stronger than a uniform armada — because it covers rapidfire weaknesses and doesn't give the enemy a clear target priority.
Combat Ships
Light Fighter
The Light Fighter is the cheapest and fastest-to-build combat ship in OGame. It is weak as isolated units, but dangerous in mass due to its enormous production speed. In large numbers, Light Fighters absorb firepower and are a cost-effective protective screen for valuable units behind them.
- Strength: Cheap, quick to produce, mass
- Weakness: Rapidfire target for cruisers and many other ships
- Usage: Cannon fodder, fleet protection, early raids
Heavy Fighter
The Heavy Fighter is stronger than its light counterpart, but more expensive to produce. It's not a cheap mass attack, but a single reliable fighter. In the mid-game, it forms the backbone of many fleets together with cruisers.
- Strength: Good cost-effectiveness, more robust than Light Fighter
- Weakness: Rapidfire from battleships
- Usage: Supplement in mixed fleets
Cruiser
The Cruiser is the anti-Light Fighter ship par excellence. Its rapidfire against Light Fighters makes it dangerously efficient in direct duels against mass fighter fleets. At the same time, it's fast enough for offensive missions.
- Strength: Rapidfire against Light Fighters and rocket launchers
- Weakness: Rapidfire target for battlecruisers
- Usage: Attack on defence installations, anti-fighter operations
Battleship
The Battleship is the backbone of every serious attacker fleet. High firepower, high cargo capacity, solid defence — and fast enough for most attack missions. Almost every active combat player builds battleships in large quantities.
- Strength: High attack, good capacity, solid structure
- Weakness: Rapidfire from destroyers
- Usage: Main attack force, fleetsave vehicle
Battlecruiser
The Battlecruiser specialises in speed and cruiser destruction. It's faster than the battleship and has rapidfire against cruisers — ideal for countering enemy defence fleets with many cruisers.
- Strength: Rapidfire against cruisers, very fast
- Weakness: Less firepower than battleship per unit
- Usage: Fast attacks, anti-cruiser missions
Bomber
The Bomber specialises in destroying defence installations. It has rapidfire against all types of rocket launchers, laser cannons and shield domes. Anyone wanting to crack a heavily defended planet needs bombers.
- Strength: Rapidfire against almost all defence installations
- Weakness: Slow, weak against other ships
- Usage: Combination with battleships to smash defences
Destroyer
The Destroyer is one of the most expensive units and has rapidfire against battleships — making it the clear anti-battleship specialist. It's slow, but robust and deadly against heavy fleets.
- Strength: Rapidfire against battleships, very high structure
- Weakness: Slow, expensive
- Usage: Counter against battleship fleets
Deathstar
The Deathstar is the ultimate ship in OGame. It has rapidfire against almost everything, can destroy moons and is the most expensive and difficult unit in the game. The prerequisite is Graviton research — which in turn requires 300,000 energy on a single planet. A single Deathstar can destroy entire fleets.
- Strength: Strongest ship in the game, rapidfire against almost all units
- Weakness: Very slow, loses shields disproportionately when under rocket fire
- Usage: Moon destruction, show of force, fleet annihilation
Reaper and Pathfinder
Both ships were introduced with the OGame redesign. The Reaper automatically collects debris fields after a battle — ideal for players who want to save resources after every attack. The Pathfinder gives expedition bonuses and can bring resources — optimal for the discoverer class.
Civilian Ships
| Ship | Cargo Capacity | Main Purpose |
|---|---|---|
| Small Cargo Ship | 5,000 | Resource transfer, early fleetsave |
| Large Cargo Ship | 25,000 | Mass transport, fleetsave |
| Colony Ship | 7,500 | Colonise new planets (is consumed) |
| Recycler | 20,000 | Harvest debris fields |
| Espionage Probe | 5 | Spy on opponents |
| Solar Satellite | — | Energy production (can be shot down) |
| Crawler | — | Resource production bonus (collector class) |
Fleet Strategy: What Really Works
As a beginner, Small Cargo Ships and Espionage Probes are sufficient for the first steps. In the mid-game, you build your first combat fleet from battleships as the core — supplemented by recyclers for debris field harvesting and transporters for fleetsave. In the endgame, the fleet composition determines combat success.
Three rules of thumb for any fleet strategy: Always take recyclers with your combat fleet. Always fleetsave when you go offline. And: Never build more fleet than you can defend — a lost fleet costs weeks of resources.
Ready for OGame?
Build your empire, find allies, dominate the competition. Right in your browser.
Play OGame nowMore Gameforge worlds
All free — action, strategy, anime