OGame · Sci-Fi Strategy

OGame Fleetsave

OGame Fleetsave: All techniques explained — Overnight fleetsave, probe missions, ACS-Hold, jumpgate fleetsave and the essential rules.

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What is Fleetsave?

Fleetsave is the most fundamental strategy in OGame and distinguishes the game from all other browser strategy games. The concept is simple: A fleet that is in flight cannot be attacked. If you send your ships on a mission before closing your browser, they are completely safe during your absence.

Anyone who doesn't use fleetsave will sooner or later lose their fleet. This isn't a question of if, but when — because experienced attackers systematically scan for valuable, unprotected fleets. A single moment of carelessness can destroy weeks of built-up resources. Fleetsave is therefore not an option, but a necessity.

Basic Principle: Timing is Everything

The fleetsave must be planned precisely. The mission lasts for both outbound and return flight — you must be online when your fleet returns. A mission that's too short will end whilst you're sleeping, the fleet lands on the planet and is attackable again. A mission that's too long wastes valuable resources through deuterium consumption.

Calculating Fleetsave Schedule

In practice, many players use 10% speed to a distant planet or moon of their own. This greatly extends the flight time and provides maximum security.

The Best Fleetsave Missions

MissionAdvantageDisadvantage
Transport (own planet/moon)Resources come along, no deuterium riskSlow over short distances
ExpeditionCan bring in resources and shipsLimited expedition slots
Deployment (moon)Fleet stays on moon, no return necessaryMoon can be destroyed
ACS-HoldVery flexible with timing controlRequires coordination with fellow players
Recycling (empty field)Easy to planDeuterium consumption without return

Jumpgate Fleetsave

With a jumpgate on your moon, you can instantly teleport the fleet to another moon — without flight time, without deuterium costs (except cooldown). The downside: The jumpgate has a cooldown time of 60 minutes times galaxy distance. For fleetsave this means: The fleet is on the moon and needs no flight time timing. As long as the moon stands, the fleet is safe.

Advanced Fleetsave Techniques

Split Fleetsave

Experienced players divide their fleet across multiple missions. If an attacker has calculated the return time (through sensor phalanx), they'll only encounter part of the fleet. Splitting costs more planning, but better protects the entire investment.

Fleetsave with Resources

Not only ships need to be secured — resources on the planet are also an attack target. Always send as many resources as possible along. What's en route cannot be stolen. Alternative: Store resources on the moon. No attack is possible on the moon — only a moon destruction attempt with a Death Star.

Sensor Phalanx Awareness

Opponents with moons can observe your fleet via sensor phalanx. They see departure time, target and approximate arrival time. Change flight targets and times regularly to avoid patterns, or use moon jumps as a countermeasure.

Common Fleetsave Mistakes

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