What is a moon shot?
A moon shot is a coordinated action between two friendly OGame players with the goal of providing one of them with a moon. The process: Player A sends a large number of cheap ships to Player B. Player B destroys these ships — either with their own fleet or with built-up defences. The resulting debris field creates a moon chance.
The term "moon shot" comes from literally "shooting for the moon" — you invest resources hoping for the 20% chance of getting a moon. It's one of the most important social mechanics in OGame, as it requires cooperation between players.
Why do a moon shot?
A moon is virtually essential for advanced OGame players. It offers exclusive advantages that no planet can provide:
- Sensor Phalanx: Observe fleet movements in neighbouring systems — the intelligence advantage par excellence
- Jump Gate: Instant transport between your own moons without deuterium costs
- Fleetsave concealment: Fleets on the moon are invisible without phalanx
Without a moon, you're fighting with one hand behind your back. You can't see what your neighbour is doing, can't instantly reposition fleets and must rely on planetary missions for fleetsaves. With a moon, this changes fundamentally.
Moon shot process step by step
Coordinate with a trustworthy fellow player. Decide who attacks and who should get the moon. The attacker bears the ship costs — some players split the costs fairly.
The attacker builds cheap ships worth at least 5 million resources (for maximum 20% moon chance). Small Cargo ships or Light Fighters are the usual choice.
The defender can build up their defences so the ships are safely destroyed. Alternatively, they station their own fleet in orbit.
The attacker sends the ships on an attack mission to the defender's planet. Important: Don't send any valuable fleet — only the moon shot ships.
After the battle, a debris field is created. The game then rolls for the moon chance. If successful, the moon appears immediately in the defender planet's orbit.
The debris field contains valuable resources. Who sends the recyclers (and who gets the resources) is agreed beforehand.
Moon chance table and ship costs
For maximum moon chance (20%), the debris field must contain at least 5 million resource units. The debris field contains 30% of the resource value of destroyed ships (in standard universes). To get a debris field of 5 million, ships worth at least 16.7 million must be destroyed.
| Target debris field | Required ship value (30% rule) | Moon chance |
|---|---|---|
| 1,000,000 | ~3,333,333 | ~4% |
| 2,500,000 | ~8,333,333 | ~10% |
| 5,000,000 | ~16,666,667 | 20% (Max) |
Cheap moon shot ships compared
| Ship | Cost (M+C) | Debris field per unit |
|---|---|---|
| Small Cargo | 4,000 M + 2,000 C = 6,000 | 1,800 |
| Light Fighter | 3,000 M + 1,000 C = 4,000 | 1,200 |
| Heavy Fighter | 6,000 M + 4,000 C = 10,000 | 3,000 |
The Small Cargo is often the best choice: comparatively cheap to build and gives a good debris-to-cost ratio. Light Fighters are cheaper, but you need more units for the same debris value.
Statistics: How many attempts do I need?
With 20% moon chance (one dice roll per attempt), the probability of having a moon after N attempts is:
| Attempts | Probability of moon |
|---|---|
| 1 | 20% |
| 3 | ~49% |
| 5 | ~67% |
| 8 | ~83% |
| 10 | ~89% |
| 15 | ~96% |
Statistically, you need an average of 5 attempts (= 1/0.20). Plan for 5–8 attempts to realistically get a moon — and reckon with the possibility of still not being lucky after 10 attempts. That's part of the OGame experience.
Moon shot etiquette in the community
A moon shot is a matter of trust. Typical community rules:
- Costs are clearly agreed beforehand — who pays for the ships, who gets the debris field
- The defender ensures the ships are actually destroyed (no phalanx trap)
- If no moon has formed after several attempts, alliance members often help with new ships
- Reciprocity: Those who have been helped return the favour when opportunity arises
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