Moon Destruction — One of the Most Dramatic Actions in OGame
Moon destruction is one of the most impressive and risky actions in OGame. With the Death Star — the most expensive and powerful ship in the game — a player can attack an enemy's moon and destroy it deliberately. But the Death Star risks its own existence in the process.
Moon destruction is rare, but when it happens, it's a game-changer: the opponent loses their sensor phalanx, their jump gate and the tactical advantages of the moon all at once — sometimes also their fleet, if it was stationed on the moon.
The Death Star: What it Costs and How it Works
Only the Death Star can carry out moon destruction missions. The most powerful ship in OGame comes at a price:
| Statistic | Value |
|---|---|
| Construction costs | 5,000,000 Metal / 4,000,000 Crystal / 1,000,000 Deuterium |
| Structural integrity | 9,000,000 |
| Shield points | 50,000 |
| Attack power | 200,000 |
| Drive | Graviton (extremely slow) |
| Special ability | Can destroy moons, rapid fire against everything |
Prerequisite for construction: Graviton Research level 1, which in turn requires 300,000 energy units on a single planet. The Death Star is the ultimate endgame ship — building it is a statement.
How Moon Destruction Works
The moon destruction mission proceeds as follows:
- The Death Star is sent on a moon destruction mission (separate mission type in the game)
- The Death Star flies to the target moon — extremely slowly due to the graviton drive
- At the target moon, two independent probability calculations are performed
- Result A: Is the moon destroyed? (dependent on moon size)
- Result B: Is the Death Star destroyed? (independent of A)
- Both results are independent of each other — moon can survive, Death Star too, both, or neither
Probabilities by Moon Size
Moon size is the decisive factor for the success of moon destruction. Small moons are easy to destroy, large moons are almost immune. The counter-chance — the Death Star being destroyed — is the mirror image of the moon size.
| Moon Size (km) | Moon Destruction Chance | Death Star Loss Chance |
|---|---|---|
| 1,000 | ~96% | ~4% |
| 2,000 | ~85% | ~15% |
| 3,000 | ~73% | ~27% |
| 4,000 | ~60% | ~40% |
| 5,000 | ~47% | ~53% |
| 6,000 | ~34% | ~66% |
| 7,000 | ~22% | ~78% |
| 8,000 | ~10% | ~90% |
| 8,188 (Max) | ~4% | ~96% |
Conclusion: Destroying large moons (over 6,000 km) is an extreme gamble. You risk a Death Star worth 10 million resources for a chance that's statistically against you.
What Happens to the Fleet on the Moon?
If the moon is destroyed, this fate affects all fleets and buildings stationed on it. Buildings disappear without replacement. Stationed fleets are also destroyed — there is no evacuation route. Only fleets that are currently in flight (active missions from the moon) survive the destruction.
This makes moon destruction particularly effective when the enemy has parked their main fleet on the moon and no active mission is running. In this case, moon destruction destroys not only the tactical infrastructure but also the enemy's fleet.
When is Moon Destruction Strategically Worthwhile?
Moon destruction is an endgame measure in serious conflicts. It's worthwhile when:
- The enemy uses their sensor phalanx to coordinate attacks on you or your alliance
- The enemy moon serves as a jump gate hub for rapid fleet deployments
- The moon is small enough (under 4,000 km) to have a realistic destruction chance
- The lost enemy fleet and infrastructure economically justify the Death Star deployment
What moon destruction is not: an inexpensive measure. A Death Star costs as much as many hundreds of battleships. The decision for moon destruction is always a high-stakes investment — and a statement that this conflict is serious.
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