OGame · Sci-Fi Strategy

OGame Crawler

OGame Crawler explained: How crawlers work, how many you can build and why they're essential for the collector playstyle.

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What are Crawlers?

Crawlers are a special unit in OGame that fundamentally differ from all other ships: they cannot fly. Crawlers are ground-based machines that are permanently stationed on your planet and provide a direct percentage production bonus to your resource mines.

Each crawler slightly increases the production of the metal mine, crystal mine and deuterium synthesiser. A single crawler alone is barely noticeable — but dozens or hundreds of crawlers together can significantly boost a planet's daily production. For players who focus on the miner playstyle, crawlers are therefore one of the most important investments.

How many crawlers can I build?

The maximum number of usable crawlers is limited and depends directly on your mine levels:

Maximum = (Metal mine level + Crystal mine level + Deuterium synthesiser level) × 8

For example, if you have metal mine at level 20, crystal mine at level 17 and deuterium synthesiser at level 13, this gives (20+17+13) × 8 = 400 crawlers. Crawlers beyond this maximum provide no additional bonus — save these resources for other buildings.

Example calculations

Metal mineCrystal mineDeut synthMax. crawlers
1086192
15129288
201713400
252117504
302520600

Collector class: Why crawlers are essential here

All three OGame classes can build and use crawlers — but the collector class is clearly optimised for crawler players:

For general and discoverer classes, crawlers are less attractive: the bonus per unit is lower and other investments provide quicker benefits.

Energy costs and optimisation

Crawlers consume energy. The more crawlers you operate, the more energy is required. If your energy production isn't sufficient, crawlers are automatically shut down and produce no bonus.

Therefore, regularly check your energy balance:

The collector class has another advantage here: the class's energy bonus reduces overall energy requirements and allows more scope for a large crawler fleet.

Building crawlers: When is it worthwhile?

Crawlers are a long-term investment. The building costs per unit are cheap, but with hundreds of crawlers, the effort adds up. As a guideline:

Unlike ships, crawlers cannot be attacked or stolen — they are permanent on your planet and are only lost if your planet is bombarded in combat.

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