Why alliances in OGame are indispensable
OGame has been a multiplayer strategy game since 2002 whose social component is at least as important as the technical aspect. Alliances are the core of this social system. As an alliance member, you enjoy protection from arbitrary attacks through your alliance's political standing, benefit from coordinated actions in the Alliance Combat System (ACS) and gain access to alliance class bonuses that are not available to you alone.
Solo players are permanently at a disadvantage in OGame: no protection, no ACS possibility, no alliance bonuses. The first priority for every new starter should be to join an active alliance as early as possible.
Finding the right alliance
Not every alliance suits every player. The most important criteria when choosing:
- Activity level: Does the alliance's time commitment match yours?
- Playing style: Does the alliance fight actively (fleeter alliance) or is the focus on building (miner alliance)?
- Galaxy position: Alliances in your galaxy can protect you better than distant ones
- Size: Large alliances offer more protection, small alliances often more personal interaction
- NAP network: A well-connected alliance with many NAPs protects you more effectively
In the alliance menu, you can search through all alliances in your universe. Most alliances have a public text with contact information and admission criteria.
Ranks and roles in an alliance
| Rank | Description |
|---|---|
| Founder / Admiral | Complete control: admission, exclusion, diplomacy, alliance class |
| Officer / Vice | Delegated rights: member management, messages, often declarations of war |
| Member | Full alliance bonuses, access to internal forums and messages |
| Recruit | Probation rank in some alliances before full admission |
NAPs: Using non-aggression pacts strategically
NAPs (non-aggression pacts) are diplomatic agreements between alliances. An alliance with a broad NAP network has a secure rear for wars on other fronts. NAPs are not technically enforced in OGame — they rely on mutual trust and reputation.
What makes a good NAP
- Clear written agreement in the alliance forum or by message
- Definition of what constitutes a violation (does an attack on a NAP member by one's own member count?)
- Agreed cancellation period (24-48 hours is common)
- Mutual respect even during inactivity of individual members
NAP breaking is the worst reputation damage in OGame. Alliances known for NAP breaking rarely find new partners and are actively attacked.
The Alliance Combat System (ACS)
The ACS enables coordinated attacks where multiple players send their fleets to the same target at the same time. All participating fleets fight together as one side. This allows attacks that no single player could manage — against well-defended planets, strong fleeters or during moonshots.
Successfully coordinating ACS
- Exact arrival time of all fleets must be synchronized to the second
- The slowest attacker determines the arrival time — adjust timings of faster fleets
- Prior espionage to know the defence and fleet strength of the target
- Clear communication: who sends what, when and where
The Alliance Depot
The Alliance Depot is a building you can construct on your planet. It allows allied fleets to station in your orbit to help defend you. The higher the depot level, the more allied ships can be stationed. In active alliances, the Alliance Depot is an important building block for mutual defence.
Founding your own alliance
Founding an alliance is simple — leading it successfully is another matter. The following aspects are crucial:
- Clear concept: Which players do you want to attract? Fleeters, miners, explorers?
- Active core: At least 3-5 active players as a foundation
- Communication: Set up Discord or another external forum
- Diplomacy: Negotiate NAPs with neighbouring alliances early
- Recruitment: Actively approach and invite new players
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