Metin2 Levelling & Progression Guide: EXP, Stat Points, Skills and Champion Level
Levelling in Metin2 consists of more than collecting experience points. Those who want to progress efficiently should understand how monster EXP, quests, stat points, skill points, group bonuses, EXP boosters, autohunt and Champion Level are interconnected.
Summary: In Metin2, your character gains experience points primarily through monsters and quests. The progress of a level is represented by four EXP orbs. When levelling, you receive stat points and skill points, which are important for further character development. EXP bonuses, group EXP, autohunt and suitable equipment can make levelling easier, but they do not replace the basic mechanic of monster EXP, quests and appropriately chosen level ranges. The regular maximum level is Level 120. After that, further progression is continued via Champion Level on Yohara.
EXP Basics in Metin2
Experience points are the foundation for levelling up your character. You receive EXP primarily by defeating monsters and completing quests.
Your current progress within a level is displayed via four EXP orbs. Each orb corresponds to a partial progress within your current level.
The experience you receive depends not only on the monster, but also on the level difference between your character and the opponent. If the level difference is too large, the EXP you receive can drop significantly. Since EXP calculations are rounded down, it is possible that no EXP is credited at all if you are too far above the enemy's level.
A single defeated monster can give a maximum of 20% of the experience required for the next level up.
EXP Loss on Death
When your character dies, you may lose part of your normal experience. The loss can be up to 3% of the EXP required for the next level.
There are items that can reduce or prevent this loss:
| Item | Effect |
|---|---|
| Tear of the Goddess | reduces EXP loss |
| Dragon Medal | can prevent EXP loss |
| Dragon Medal+ | can prevent EXP loss |
On Yohara, the loss affects Champion EXP. Protective items may also be relevant there.
Stat Points When Levelling
Stat points are a central part of character development. They are not awarded only when you completely level up, but over the EXP orbs within a level.
The four stat values are:
| Stat Value | Meaning |
|---|---|
| VIT | Vitality |
| INT | Intelligence |
| STR | Strength |
| DEX | Dexterity |
Up to three stat points can be awarded per full level. You receive stat points when filling the 25%, 50% and 75% orb.
Each regular stat value can be increased natively up to 90. In total, up to Level 90 at 75% EXP, 286 stat points can be distributed. After that, normal stat points do not increase further through regular level-ups.
Skill Points and Skills
Skill points become relevant after choosing your class. From Level 5 onwards, the character has access to their class skills. At Level 5, several points are available immediately, then you receive one additional skill point per level.
Normal skill progression runs through several stages:
| Stage | Meaning |
|---|---|
| Normal | Basic level of a skill |
| Master | first advanced skill level |
| Grand Master | further progression after Master |
| Perfect Master | highest skill level |
A skill initially increases through skill points. Once it has been developed far enough, it jumps to Master. Further development then no longer occurs simply through normal level-ups.
Skill books are used for Master skills. For the development from Grand Master to Perfect Master, soul stones are relevant.
EXP Bonuses and Boosters
EXP bonuses can speed up levelling, but they do not all work the same way. Some bonuses are on items, others appear in the buff bar, some work in groups, others come from equipment, events or mounts and pets.
| Category | Concrete Examples | Meaning |
|---|---|---|
| Item Slot | Experience Ring, Potion of Wisdom | Direct EXP boosters via consumable items. |
| Buff Bar | Item Shop Experience Ring, Potion of Ascension | Activated, time-limited buffs. |
| Group | Leader's Book, Leader's Book+ B | Enhance EXP when levelling in groups. |
| Mounts / Pets | Royal Tiger, White Lion, Muffin | Can provide additional EXP bonuses. |
| Equipment | Shields, necklaces, shoes with chance for EXP bonus | Can have a chance to grant additional EXP bonus. |
| Events | Server-wide EXP bonuses, temporary EXP events | Time-limited additional EXP boosters. |
Concrete Examples of EXP Bonuses:
| Example | Bonus |
|---|---|
| Experience Ring | +50% EXP |
| Potion of Wisdom | +100% EXP |
| Item Shop Experience Ring | +50% EXP |
| Potion of Ascension | +80% EXP |
| Leader's Book | +30% Group EXP |
| Leader's Book+ B | +100% Group EXP |
| Royal Tiger | +30% EXP |
| White Lion | +30% EXP |
| Muffin | +30% EXP |
| Server Events | can offer EXP bonuses such as +50% to +200% |
In addition, certain pieces of equipment can have a chance for an EXP bonus. This bonus is not a permanently active flat EXP value like a ring or potion, but can grant additional experience when triggered successfully.
Autohunt does not belong in the EXP bonus table. It does not directly increase EXP per monster, but automates combat and can thus help with extended levelling.
Group EXP
Levelling in a group can change EXP distribution and enable additional bonuses. A group can consist of up to eight players.
It is important that group members are within range or line of sight so they are considered in the EXP distribution. The group leader can choose between different distribution types.
| Distribution | Meaning |
|---|---|
| Equal | EXP is distributed more equally among the group members present. |
| Level-Based | Higher-level characters receive a larger share of the group EXP. |
Additionally, group items such as the Leader's Book or Leader's Book+ B can increase the received group EXP.
Autohunt
Autohunt is a convenience system for automatic combat. Your character can use it to automatically attack monsters and Metin stones within range. Autohunt can also be used on horses and mounts.
The system consists of free and premium features. Attacking and focusing are part of the basic functions. Additional functions such as automatic potion use, skill use or resurrection are premium options.
Autohunt is not a direct EXP booster. It does not simply increase the amount of EXP per enemy, but automates parts of the combat flow. For levelling, it is therefore primarily relevant as a convenience and ongoing farming system.
Example Level Ranges
A level route should not be understood as the only correct or fastest method. Depending on server, equipment, EXP bonuses, autohunt, group, events and playstyle, different areas may be sensible.
The following examples serve as practical guidance and combine typical level ranges with frequently mentioned levelling spots.
| Level Range | Example Guidance |
|---|---|
| Level 1–35/55 | Starting areas such as Map1 and Map2, later Orc Valley. These areas are suitable as early orientation for starting normal monster levelling. |
| Level 35–75 | Spider Dungeon areas are mentioned as an example for this section. Here, equipment, bonuses and reliable survival become more important. |
| Level 75–95 | Cavern of Exile 2 is mentioned as an example for this range. In this phase, suitable equipment and EXP bonuses play a larger role. |
| Level 95–120 | The Enchanted Forest is a frequently mentioned example for high level ranges. Here, levelling is more influenced by equipment, bonus combinations, autohunt, events and efficient farming. |
| From Level 120 | Normal level progression transitions to Champion Level. Champion EXP is collected on Yohara and is connected to SungMa Will as well as further high-end progression. |
These examples are not a fixed mandatory sequence. They show typical transitions: early open areas, mid-range dungeons or monster areas, high EXP zones and then Champion Level on Yohara. What is important is that the chosen area matches your own level, equipment and available EXP enhancement.
Level 120 and Champion Level
The regular character level goes up to Level 120. At Level 120, you can still collect a limited amount of normal EXP, including for reading skill books.
After that, progression is continued via Champion Level. Champion Levels range from 1 to 30. Champion EXP can only be collected on Yohara.
Champion Levels are connected to SungMa Will. These include:
| SungMa Will | Meaning |
|---|---|
| SungMa Will STR | Champion-related SungMa value |
| SungMa Will RES | Champion-related SungMa value |
| SungMa Will VIT | Champion-related SungMa value |
| SungMa Will INT | Champion-related SungMa value |
These values are important for the requirements of the Yohara areas.
Champion EXP is also relevant for the 9th skill.
Frequently Asked Questions (FAQ)
Why am I not getting EXP from some monsters?
If the level difference between your character and the monster is too large, the EXP you receive drops significantly. Since the game rounds down EXP calculations, the value can end up at 0.
Are EXP Rings mandatory?
EXP Rings and other bonuses can speed up levelling, but they are part of a larger system. Monster choice, level difference, equipment, group, events and autohunt also play a role.
What's more important: quests or monsters?
Both can be relevant. EXP comes primarily through monsters and quests. For efficient levelling, it is important that your character fights enemies who still give meaningful EXP and that quests with useful rewards are not ignored.
What happens after Level 120?
After Level 120, further progression is continued via Champion Level on Yohara. There you collect Champion EXP and develop SungMa Will and later the 9th skill.
Is Autohunt an EXP bonus?
No. Autohunt is not a direct EXP booster. It automates attacks and can be expanded with premium features, but it does not automatically increase EXP per monster.
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