Metin2 Earrings: Values, Bonuses, Sockets and Level-105 Earrings
Earrings are equipment items in Metin2. They occupy the earring slot, can be worn by all classes and improve certain values depending on the item. Many earrings can be enhanced from +0 to +9. Additionally, earrings as jewellery items can receive sockets and be strengthened with matching jewellery materials.
Summary: Earrings differ by level requirement, base values, enhancement level and possible bonuses. The specific item, its values and possible additional bonuses are decisive. Classic earrings increase values such as DEX, STR, VIT or INT and can have additional attributes such as Max. HP, Max. MP, regeneration, attack value, defence or damage and resistance values. Level-105 earrings form their own group with the Jedi earrings with precision and SungMa will.
What are earrings in Metin2?
Earrings are part of character equipment. Each earring has its own base values, which increase with the enhancement level on many earrings.
The values range depending on the item from status values to additional attributes such as critical hit, HP regeneration, MP absorption, skill damage, skill resistance or DSS resistance.
All earrings in Metin2 at a glance
| Earring | Level | Values / Attributes | Value range from +0 to +9 |
|---|---|---|---|
| Wooden Earrings | 1 | DEX | DEX +1 to +10 |
| Copper Earrings | 8 | STR | STR +1 to +10 |
| Silver Earrings | 15 | VIT | VIT +1 to +10 |
| Gold Earrings | 22 | INT | INT +1 to +10 |
| Jade Earrings | 28 | DEX, Max. MP | DEX +3 to +12, Max. MP +10 to +370 |
| Ebony Earrings | 33 | STR, Max. HP | STR +3 to +12, Max. HP +25 to +1.650 |
| Pearl Earrings | 38 | VIT, MP Regeneration | VIT +3 to +12, MP Regeneration +4% to +28% |
| White Gold Earrings | 42 | INT, HP Regeneration | INT +3 to +12, HP Regeneration +4% to +28% |
| Crystal Earrings | 46 | DEX, Defence | DEX +5 to +14, Defence +1 to +10 |
| Amethyst Earrings | 50 | VIT, Attack Value | VIT +5 to +14, Attack Value +1 to +10 |
| Heavenstear Earrings | 54 | INT, Critical Hit | INT +5 to +14, Critical Hit 1% to 5% |
| Soul Crystal Earrings | 62 | STR, MP Absorption | STR +5 to +14, MP Absorption 1% to 10% |
| Ruby Earrings | 85 | INT, Max. MP, Skill Resistance | INT +5 to +14, Max. MP +10 to +350, Skill Resistance 1% to 5% |
| Garnet Earrings | 90 | DEX, Max. HP, DSS Resistance | DEX +5 to +14, Max. HP +25 to +1.650, DSS Resistance 1% to 5% |
| Emerald Earrings | 95 | STR, MP Regeneration, DSS | STR +5 to +14, MP Regeneration +4% to +28%, DSS 1% to 5% |
| Sapphire Earrings | 100 | VIT, HP Regeneration, SKD | VIT +5 to +14, HP Regeneration +4% to +28%, SKD 1% to 5% |
| Mist Jedi Earrings | 105 | Precision, SungMa Will (RES) | Precision 1-2 to 10-14, SungMa Will (RES) 1-2 to 21-24 |
| Smoke Jedi Earrings | 105 | Precision, SungMa Will (STR) | Precision 1-2 to 10-14, SungMa Will (STR) 1-2 to 21-24 |
| Night Jedi Earrings | 105 | Precision, SungMa Will (VIT) | Precision 1-2 to 10-14, SungMa Will (VIT) 1-2 to 21-24 |
| Sun Jedi Earrings | 105 | Precision, SungMa Will (INT) | Precision 1-2 to 10-14, SungMa Will (INT) 1-2 to 21-24 |
Level-105 Earrings: Jedi Earrings
Jedi earrings are earrings from level 105 onwards. They possess precision and a SungMa Will value. The four variants differ by the respective SungMa Will type.
| Earring | SungMa Will |
|---|---|
| Mist Jedi Earrings | RES |
| Smoke Jedi Earrings | STR |
| Night Jedi Earrings | VIT |
| Sun Jedi Earrings | INT |
The values of the Jedi earrings are given as ranges. Depending on the enhancement level, precision ranges from 1-2 to 10-14. SungMa Will ranges from 1-2 to 21-24.
Possible normal bonuses on earrings
Earrings can have additional bonuses. Normal bonuses and 6th/7th bonuses are separate bonus groups.
| Category | Possible Bonuses |
|---|---|
| Strong against | Esoteric +20%, Half-humans +10%, Orcs +20%, Devils +20%, Beasts +20%, Undead +20% |
| Defence / Resistance | Sword Defence 15%, Two-handed Defence 15%, Dagger Defence 15%, Bell Defence 15%, Fan Defence 15%, Arrow Resistance 15%, Claw Defence Chance 15% |
| Miscellaneous | Mana Steal Chance 10%, Poison Resistance 5%, Bleeding Attack Resistance +5%, Double Item Drop Chance 20%, Movement Speed 20% |
Possible 6th and 7th bonuses on earrings
In addition to normal bonuses, there are possible 6th and 7th bonuses for earrings.
| Category | Possible 6th and 7th Bonuses |
|---|---|
| Damage boost | Gain Lightning, Fire, Ice, Earth, Wind or Darkness Power for 5 seconds. |
| Resistances | Gain Lightning Resistance, Fire Resistance, Ice Resistance, Earth Resistance, Wind Resistance or Darkness Resistance for 5 seconds. |
| Miscellaneous | Attack Value +50, Magic Attack Value +50, Max. HP +500, Max. MP +80, Poison Chance 5%, Bleeding Attack 5%, Poison Resistance 5%, Bleeding Attack Resistance 5%, 1st to 5th added Bonus +25% |
Sockets, Diamonds and Jewellery Materials
Earrings belong to jewellery items. Jewellery items initially have no sockets, but can receive up to three sockets with diamonds. Adding a socket can fail. The diamond is consumed in the process.
Spirit stones are not used in jewellery items. For earrings, matching jewellery materials are used. An example is ebony earrings, into which ebony can be inserted. Inserting a jewellery material can also fail.
Frequently Asked Questions (FAQ)
What earrings are there in Metin2?
There are earrings for various level ranges, from wooden earrings from level 1 to Jedi earrings from level 105. Each earring has its own values and can improve different attributes depending on the item.
How are earrings distinguished in Metin2?
Earrings differ by specific item, level requirement, base values, enhancement level and possible bonuses.
Can earrings have sockets?
Yes. Earrings can receive up to three sockets as jewellery items with diamonds. Matching jewellery materials are inserted into these sockets.
What normal bonuses are possible on earrings?
Possible normal bonuses are bonuses against certain enemy groups, weapon defences, arrow resistance, claw defence chance, mana steal chance, poison resistance, bleeding attack resistance, double drop and movement speed.
What 6th and 7th bonuses are possible on earrings?
Possible 6th and 7th bonuses are temporary elemental powers, temporary elemental resistances, attack value +50, magic attack value +50, max. HP +500, max. MP +80, poison chance, bleeding attack, poison resistance, bleeding attack resistance and a bonus to the 1st to 5th added bonus.
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