Why fleet management in OGame is unique
In most strategy games, units are tactical resources that you deploy for battles and then forget about. In OGame, your fleet is your most valuable asset — and its loss can destroy months of building work. These high stakes make fleet management in OGame a serious strategic discipline with its own theories, tools and community knowledge.
Ship types overview
Combat ships: The fist of the empire
| Ship | Strength | Rapid fire against |
|---|---|---|
| Light Fighter | Mass, cheap | Espionage Probe, Solar Satellite |
| Heavy Fighter | Stronger per unit | Light Fighter |
| Cruiser | Anti-Light Fighter | Light Fighter, Rocket Launcher |
| Battleship | Universally strong | — |
| Battlecruiser | Anti-Cruiser, fast | Cruiser, Heavy Fighter |
| Bomber | Anti-Defence | All defence facilities |
| Destroyer | Anti-Battleship | Light Fighter, Small Shield Dome |
| Reaper | Collects debris fields | Battleship, Battlecruiser |
| Deathstar | Strongest ship | Almost everything |
Civilian ships: The logistics
No resource supply without transport ships. Small and Large Cargo ships move resources between planets. Recyclers are indispensable for collecting debris fields after battles — depending on universe settings, 70–80% of debris can be recovered. Espionage Probes are the eyes of the fleet: cheap, fast, indispensable for reconnaissance before every attack.
Fleetsave: The most important mechanic in OGame
Fleetsave is the concept of protecting your own fleet before going offline by sending it on a mission. While a fleet is on a mission, it cannot be attacked. This sounds simple — but implementation requires precision.
How fleetsave works
- Set login time for the next day
- Choose flight mission and destination so that the fleet only returns after the next login
- Calculate return time precisely — early return leaves the fleet defenceless in orbit
- Send resources along on the mission so they are also protected
Experienced players know their fleetsave route by heart and have several backup routes for different scenarios. A missed fleetsave — due to power failure or forgotten alarm — can destroy a fleet representing months of building in minutes.
Jumpgate: Fleetsave without time loss
Players with moons on several planets can use the jumpgate: instant fleet transport between moons without flight time and without deuterium consumption (except for a cooldown). This allows quick repositioning and makes fleetsaving much easier. Building moons is therefore a priority for advanced fleet players.
Fleet compositions: What to use against what
Anti-player attack (standard)
For attacks on other players: Battleships as backbone, Cruisers against possible Light Fighters, ships for rapid fire advantages. The exact composition depends on the espionage probe's reconnaissance report — never attack without prior reconnaissance.
Anti-defence (raiding)
Bombers have rapid fire advantages against fixed defence installations (Rocket Launchers, Laser Cannons, Plasma Turrets). A bomber swarm can cost-effectively destroy massive defence. For pure resource raids on weakly defended planets, Large Cargo ships with escort suffice.
ACS — Alliance Combat System
ACS allows multiple players to combine their fleets in a coordinated attack. All participating fleets arrive simultaneously. This enables attacks on targets that no individual player could ever overwhelm alone. ACS coordination is the most demanding form of fleet management and requires precise timing across multiple players.
The General: Fleet class in OGame
The General is the combat class and receives:
- Fleet speed bonus (faster attacks, more flexible fleetsave)
- Combat strength bonus (more damage output)
- Increased recycler capacity (more loot from debris fields)
- Free fleet movement over short distances
For players who primarily focus on fleet combat, the General is the natural choice.
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