Your Empire Begins with One Planet
The first day in OGame is always the same: an empty planet, a handful of resources and a list of possible buildings. What you make of it determines the course of your galactic empire. OGame is a planet building game in its purest form — combined with multiplayer, conflict and galactic depth.
The building aspect is not an introductory tutorial that ends after a few hours. It is the permanent heart of OGame. Even experienced players are still busy years after starting to further develop their planets — improving mines, optimising energy production, efficiently setting up new colonies.
Buildings: What Emerges on Your Planet
Each planet has a limited number of fields — building slots for structures. Each building costs resources and time to build and takes up space. The field count makes planet management a strategic puzzle game.
Resource Buildings
- Metal Mine: Foundation of all resources. Each level increases hourly metal production.
- Crystal Mine: Essential for research and advanced ships.
- Deuterium Synthesiser: Produces fuel and research resource. Dependent on planet temperature.
Energy Buildings
- Solar Plant: Stable energy source, cheap, scales well in early phase.
- Fusion Reactor: Consumes deuterium, provides more energy per field than solar plants.
- Solar Satellite: No fields consumed — but destructible in combat.
Production and Research
- Robotics Factory: Reduces build times for buildings and ships.
- Nanite Factory: Drastically reduced build times — the most expensive and valuable construction building.
- Research Lab: Enables research. The higher the level, the faster the research times.
- Shipyard: Builds ships and defence systems.
Defence and Special Buildings
- Missile Silo: Enables interplanetary missiles (attack on defence) and anti-ballistic missiles (protection).
- Alliance Depot: Improves allied players' ships during support.
- Terraformer: Adds fields to planet — expensive but valuable for developed planets.
- Jump Gate: Instant fleet transport. Unlocks fleetsave in seconds.
The Moon: A Second Development Path
Besides planets, players can obtain a moon — a small celestial body in orbit. Moons are created through moon chance after major battles in orbit. Moons have their own exclusive buildings:
- Lunar Base: Foundation of all other moon buildings, provides fields
- Sensor Phalanx: Enables spying on enemy fleet movements from great distance
- Jump Gate: Instant transport to another moon jump gate — the strongest logistics mechanic
A moon with sensor phalanx and jump gate transforms a player from reactive to proactive: they see what enemies are planning and can position their fleet in seconds.
Planet Size and Colony Choice: Building Game from the Start
Even choosing colony locations is a building game decision. Planet size (fields) depends on position in the solar system:
| Position | Fields (approx.) | Temperature | Special Feature |
|---|---|---|---|
| 1–3 | fewer | very hot | Poor deuterium production |
| 4–6 | medium to many | warm | Good compromise |
| 7–9 | many | moderate | Popular with miners |
| 10–12 | medium | cold | High deuterium production |
| 13–15 | few | very cold | Best deuterium production |
Depending on strategy, players consciously choose their positions: miners prefer middle positions with many fields, deuterium specialists go to the edges, fleeters choose strategically close to enemies.
Collector Class: The Born Builder
Who wants to experience OGame primarily as a building game chooses the Collector class. Its bonuses make development more efficient:
- Resource production bonus on all mines
- Additional crawler slot — crawlers are planetary units with resource bonus
- Energy bonus and reduced energy consumption for mines
Collector players grow faster, build more solidly and have more resources for research and fleet construction. The price: fewer combat bonuses than the General.
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