From Medieval Settlement to Space Colony
The Settlers series has shaped generations of strategy gamers: building a functioning economy on empty territory, optimising resource chains, expanding settlements and ultimately creating a mighty civilisation. This game philosophy — build, expand, defend — lives on in OGame, just in space.
OGame isn't a direct Settlers clone, but anyone who loves The Settlers brings exactly the right mindset: strategic resource thinking, patience in building and the understanding that a strong economy is the prerequisite for military strength. In OGame, this applies more than in any other browser game.
Settlers Mechanics in OGame
| Settlers Element | In The Settlers | In OGame |
|---|---|---|
| Resource extraction | Woodcutter, quarry, mine | Metal mine, crystal mine, deuterium synthesiser |
| Energy/Food | Baker, brewer, mill | Solar plant, fusion reactor, solar satellites |
| Military | Soldiers, catapults, knights | Light fighters, battleships, deathstar |
| Research | Development stages, upgrades | 15+ technologies: weapons, drives, astrophysics |
| Expansion | Developing new territories | Colonising new planets |
| Defence | Towers, walls | Rocket launchers to plasma turrets, shield domes |
OGame's Building System in Detail
The Resource Triad
OGame's economy revolves around three resources: Metal as the universal raw material for everything from buildings to ships, Crystal for research and advanced technologies, and Deuterium as fuel for fleet movements and drive research. Every mine consumes energy — the energy balance (solar plant vs. consumption) is the first strategic optimisation task.
Robotics Factory and Nanite Factory
Two buildings accelerate building progress: The robotics factory reduces building times linearly, whilst the expensive nanite factory halves them exponentially. For Settlers players who know and love production efficiency, this is a familiar mechanic — produce faster, expand earlier.
Colony Ship and Expansion
The colony ship is OGame's equivalent to the Settlers expedition ships: you send it to an empty planet and found a colony there. With astrophysics research, the maximum number of colonies increases. Each colony needs its own economy — the first task after founding is always building a stable resource base.
The Research Tree
OGame's research has over 15 technologies in various categories. Energy Technology → Laser Technology → Ion Technology → Hyperspace Technology form a progression path. Astrophysics unlocks more colonies. Computer Technology allows more simultaneous fleet operations. Graviton Research requires 300,000 energy units and unlocks the deathstar — this is OGame's equivalent to The Settlers' strongest military units.
What OGame Goes Beyond Settlers
Real Multiplayer Competition
Settlers games usually have AI opponents or limited multiplayer modes. OGame has exclusively human opponents. Thousands of players in the same universe means: every decision has real consequences. A poorly defended colony will be attacked. A strong alliance offers protection — and joint warfare.
The Moon System
Battles create debris fields. From debris fields, moons can form — with their own buildings: moonbase, sensor phalanx (spy on enemy fleets) and jumpgate (instant transport). The moon is OGame's most powerful resource and has no equivalent in Settlers games.
Fleetsave as Offline Tactics
The strongest and most unique mechanic: before going offline, you send your fleet on a mission whose return time matches your wake-up time. During the mission, the fleet is untouchable. This mechanic creates a tactical depth that doesn't exist in offline building games.
More Gameforge worlds
All free — action, strategy, anime