Metin2 · Oriental Action MMORPG

Metin2 Serpent Temple – Map & Dungeon Guide

Serpent Temple Metin2: All 7 levels explained, sequence puzzle solved, element & serpent head tips. 5 entries daily, reset at 00:00.

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TL;DR: The Serpent Temple is a dungeon with 7 levels accessible 5 times daily. Sequence puzzles on levels 3, 5 and 7 determine success or reset.

The Serpent Temple is a dungeon in Metin2 that can be entered up to 5 times daily. Entry occurs on the map Serpent Temple Level 1, where you must first complete the quest "Important Preparations" before the actual run starts. The entry limit is reset daily at 00:00. If you've already used all entries, you can reset them to 5 with a corresponding item. The dungeon consists of seven levels, each demanding different mechanics – including sequence puzzles, monster waves and key mechanics.

Basic Rules and Access

Before you can begin, certain prerequisites must be met:

It's recommended to collect the items dropping during the run consistently, as they are essential for progression on Level 6.

Sung Mahi's Will – The Curse in the Serpent Temple

The so-called Sung Mahi's Will (also known as a curse) is active in the Serpent Temple. The exact effects vary depending on the run's progress. This mechanism affects your character throughout the dungeon and should be considered when preparing your build. Details on the specific curse effects are listed in the official Metin2 Wiki under the "Sung Mahi's Will" section.

All 7 Levels at a Glance

Overview of Serpent Temple Levels
Level Main Task Important Note
1 Complete the quest "Important Preparations" Mandatory requirement to start the run
2 Defeat all monsters (waves ~6–7 minutes) Elements of the first 4 groups reveal the sequence for Level 3 & 7; timer extendable with 50 items to 60 minutes
3 Destroy 4 elemental serpent stones in the correct order Wrong order = all 4 stones spawn again (Wind, Fire, Ice, Earth)
4 Defeat all monsters and time-based serpent stones (6 stones total) Spawn order of stones = order of serpent pillars (Level 5); number of Ice bosses = shift of serpent heads (Level 7)
5 Defeat monsters, collect serpent keys & submit in correct order Order derived from Level 4 (stone spawn order)
6 Free the blacksmith Drag prison keys onto the blacksmith; use items from the entire run here
7 Activate/defeat serpent heads in correct order Combine order from Level 2 (element groups) + shift from Level 4 (Ice bosses)

Level 2 – Monster Waves and Hidden Clues

On the second level, the task is simple: Defeat all monsters. Groups appear at regular intervals over a period of about 6 to 7 minutes. What many overlook: The elements of the first four monster groups are no coincidence – they directly encode two later puzzles.

Important: On Level 2, you can extend the run timer to 60 minutes. This requires 50 copies of a specific item. If you want to complete the dungeon fully, consider this extension, as later levels can be time-intensive.

Tip for efficient play: Note or remember the element order of the first four groups. It's different in every run and applies to two of the dungeon's toughest puzzles.

Level 3 – The Elemental Serpent Stone Puzzle

On Level 3, four elemental serpent stones with Wind, Fire, Ice and Earth elements are ready. The task: They must be destroyed in the exact correct order. The order is different in every run – but it was already revealed on Level 2.

If even one serpent stone is destroyed in the wrong order, all four serpent stones spawn immediately. This costs valuable time, but it's not a run-ender. Stay calm, verify the order again and proceed correctly.

Level 4 – Time Pressure, Stones and Two Hidden Codes

Level 4 is the most information-rich level of the entire dungeon. Alongside monster waves, there are 6 time-based serpent stones to defeat. Level 4 provides two important pieces of information for later:

Again: Write it down or memorize it well. If you miss the Ice boss counter, you're facing guesswork on Level 7.

Level 5 – Serpent Keys and Pillar Sequence

On Level 5, you first defeat monsters that drop serpent keys. You must then submit these serpent keys at the serpent pillars in the correct order. The correct order was revealed on Level 4 through the spawn order of the stones. If you paid careful attention there, you'll progress quickly here.

Level 6 – Free the Blacksmith

Level 6 has a special mechanic: Here you find a trapped blacksmith who needs to be freed. To do this, drag prison keys onto the blacksmith. These keys and other items that dropped throughout the run so far are used here. It's worthwhile to collect everything that drops as dungeon-specific items from the start.

Frequently Asked Questions About the Serpent Temple

How many times per day can I enter the Serpent Temple?

The Serpent Temple can be entered 5 times daily. The entry limit is reset automatically at 00:00. You can also manually reset your entries to 5 using a special reset item.

What happens if I destroy the serpent stones on Level 3 in the wrong order?

All four elemental serpent stones (Wind, Fire, Ice, Earth) spawn immediately. This doesn't end your run – you can try again, but you'll lose time.

How do I know the correct order of the serpent stones on Level 3?

The elements of the first four monster groups on Level 2 reveal the order. This changes in every run – so note it during your Level 2 run.

What does the number of Ice bosses on Level 4 mean?

The number of additional Ice bosses (only those that don't spawn the same boss after defeat) indicates by how many positions the base order of the serpent heads on Level 7 is shifted.

What are the items that drop during the run for?

The items that drop throughout the dungeon are needed on Level 6 – including prison keys to free the blacksmith. Pick everything up and keep it.

Can I extend the run timer?

Yes. On Level 2, you can extend the run timer to 60 minutes. This requires 50 copies of a specific item.

Where do I start the Serpent Temple dungeon?

The run starts on the map Serpent Temple Level 1. There you must first complete the quest "Important Preparations" before the actual dungeon begins.

How many stones are there on Level 4 and why are they important?

There are 6 stones on Level 4. Their spawn order encodes the correct activation order of the serpent pillars on Level 5 – so definitely keep track of the order.

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