Metin2 · Oriental Action MMORPG

Metin2 Levelling Guide 1–30: Level Fast

Metin2 levelling guide for level 1 to 30: best zones, quests and beginner tips. Efficient start without detours.

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TL;DR: With the right approach, you'll reach level 30 in Metin2 within hours. Quests, farming Metins and using starter gear are the key points.

Getting from level 1 to level 30 in Metin2 is fastest when you consistently work through introductory quests, farm Metin Stones within your level range, and equip the free starter gear for your class immediately. The first 30 levels are considered the tutorial phase: the game actively guides you through royal cities, quest chains and basic combat mechanics. If you stay on track, you won't need detours with premium items or outside help.

Before you start: Choose your class and secure starter equipment

Before you head into the first zones, it's worth taking a quick look at your basic gear. Each of the five classes in Metin2 — Warrior, Shaman, Ninja, Sura and Lycan — receives class-specific starter gear at the beginning of the game. This gear is free and provides solid base values for the first levels.

You receive the starter gear directly at game start in your inventory or from the introductory quest-giver in the royal city. Equip it immediately — many newcomers ignore it and fight with worse base values than necessary. From level 15 to 20 onwards, you'll want to replace it with drops or blacksmith upgrades, but until then it serves its purpose well.

In addition to the gear, it's recommended that you pick up a suitable weapon for your class from quests. Don't blindly sell early drop items — some quest NPCs trade them for useful equipment.

Level 1–10: Royal city and first quests

You'll complete the first ten levels almost entirely through quest chains assigned by NPCs in the royal city. These quests give disproportionately more experience compared to pure grinding and are explicitly designed for newcomers.

The following points are important in this phase:

By level 10, you should be comfortable with the basics (attack, skill bar, inventory, map). From here on, independent exploration begins.

Level 10–20: First Metin Stones and zone farming

From level 10 onwards, the first outdoor zones open up around the royal city. Metin Stones — the game's namesake objects — now appear as farmable targets. Destroying Metin Stones gives experience and drops items.

For levels 10 to 20, the rule of thumb is: stay in zones where monsters are at most 5 levels above you. Weaker monsters give barely any XP, stronger ones kill you too often and cost time with running back.

Recommended zones level 10–30 (reference values)
Level range Recommended activity Main focus
1–10 Quest chains in the royal city Complete quests, use tutorial system
10–15 Zones around the starter area Low-level Metins, quest monsters
15–20 Advanced outdoor zones Farm Metin Stones, improve gear
20–25 New zones after the first kingdom transition Higher-level Metins, continue quest chains
25–30 Dungeons and stronger outdoor zones Group play optional, continue solo Metin farming

Note: Exact zone names vary depending on your server version. Refer to the level recommendations that appear when you enter a zone.

Level 20–30: Pick up pace, optimise gear

From level 20 onwards, you'll notice the first significant XP increase per level — grinding becomes more time-consuming. That's when good gear really pays off. Check with a blacksmith to see if your weapon and armour are still current. Gear with upgrades of +3 and higher significantly increases your damage output and shortens kill times on Metins.

Concrete measures for levels 20–30:

Starter gear: What you need to know

As mentioned earlier, each class receives its own starter gear. This is class-specific and designed for game start. The gear is not upgradeable — it's meant as a starting aid, not a long-term outfit.

Once you find equal or higher-level gear from drops that you can upgrade at the blacksmith to +3 or higher, switch. An upgraded common piece of gear quickly outperforms the starter set. Don't sell your starter gear prematurely — keep it as a backup until you have a stable replacement.

For detailed class information and which starter gear belongs to which class, read our class overview.

Common beginner mistakes and how to avoid them

Certain mistakes repeat themselves with almost all newcomers. If you know about them, you'll save time and Yang:

After level 30: What comes next?

Level 30 isn't a true milestone in Metin2, but a good reference point: the tutorial phase is over, you know all the basics and have your first usable gear. From here on, new zones, more complex quest chains and first dungeon options open up.

For your further progression, these next steps are recommended:

You'll find more information about advanced zones in our zones overview and in our upgrade guide.

Frequently asked questions about Metin2 levelling 1–30

How long does level 1–30 take in Metin2?

With active questing and Metin farming, you can reach level 1–30 within hours. Those who work through all quest chains get to their goal faster than pure grinding.

Which class levels fastest from 1–30?

All classes are well-suited for the beginner zone. The difference is more in playstyle than in raw levelling speed. Warriors and Suras are considered more robust for solo play, Ninjas and Shamans faster at kill speed.

Should I join a guild from the start?

Yes, if possible. Guilds provide XP bonuses and experienced players who can help you level. Find an active guild that welcomes beginners.

Where do I get the starter gear?

You receive the starter gear automatically at game start in your inventory or from the first quest-giver in the royal city. It's class-specific and free.

Is it worth investing Yang in market items below level 30?

Usually not. Quest drops and blacksmith upgrades are completely sufficient for levels 1–30. Save your Yang for important upgrades after level 30 instead.

What are Metin Stones and why are they important?

Metin Stones are farmable objects in the game world that give experience and item drops when destroyed. They're the most efficient XP source after starter quests and fundamentally shape Metin2's play rhythm.

When should I replace my starter gear?

As soon as you get equal or higher-level gear from drops that you can upgrade at the blacksmith to +3 or higher, the switch is worthwhile. Starter gear is not upgradeable and becomes outdated quickly.

Is there a difference between kingdoms when levelling?

The basic game mechanics are the same in all three kingdoms. Zones and quest chains follow the same structure. Kingdom choice mainly affects PvP aspects and social factors, not levelling speed in the early phase.

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