FGreat news from Arborea! Patch 93 will be hitting our servers before TERA’s 8th Anniversary. From 28th April, you’ll be able to explore the update and – most importantly – your newfound strength: your skills now scale with the stats appropriate to your class.
Most of your abilities will be adapted without any input from you. However, if you want an additional stat boost from the new passives, you’ll have to learn them first. Here are all the details about the update. Please note that some names are subject to change and may differ in the final release.
You can now find exact numbers in the description texts of skills. This allows healers, for example, to see how many hit points they can heal with their skills based on their current stats.
Physical penetration, magic penetration, ignore physical resistance and ignore magic resistance stats have been added to all character profiles.
Below is an overview of the new passives and changes to existing skills.
Skill | Effect / Change |
---|---|
New passive: Cunning Practice | Increases physical resistance by 5%. |
New passive: Shield Mastery | Increases the damage of the following shield skills by 1% per 4,000 points of physical resistance: Onslaught, Shield Bash, Shield Counter, Debilitate, Shield Barrage, Wallop, Super Leap, Stand Fast, Guardian’s Barrier |
Iron Will | Increases the damage absorbed by 50% of physical resistance. Removed glyph that increased the amount of damage absorbed. |
Second Wind | Increases HP restoration by 80% of physical resistance. |
Pledge of Protection | Increases physical resistance of allies by 15% of their own physical resistance. |
Debilitate | Reduces physical resistance of enemies hit by 20% of their own physical resistance. |
Skill | Effect / Change |
---|---|
New passive: Strong Will | Increases physical amplification by 5%. |
New passive: Plugelism Mastery | Increases damage reflected from a perfect defense by 1% per 10,000 points of physical amplification. |
Growing Fury | Increases the power boost by 1 per 20,000 points of physical amplification (1 per 40,000 when the skill advancement “Asceticism” is used). |
Jackhammer | Decreases the opponent’s physical resistance by 10% of your physical amplification. Only one instance per target can be active. |
Skill | Effect / Change |
---|---|
New passive: Spiritual Blessing | Increases magic resistance by 5%. |
Kaia’s Shield | Increases damage absorbed by 65% of magic resistance. |
Divine Charge | Increases the power boost (+1 per 10,000) and crit power boost (+0.01 per 10,000) of Divine Charge IV by your magic resistance. |
Edict od judgment | Increases the power boost (+1 per 10,000) and crit factor boost (+1 per 10,000) by your magic resistance. |
Triple Nemesis | Reduces the magic resistance of hit targets by 20% of your magic resistance. |
Skill | Effect / Change |
---|---|
New passive: Nature’s Blessing | Increases magic resistance by 5%. |
Thrall Augmentation: Thrall of Protection | Increases damage absorbed by 50% of magic resistance. |
Thrall Augmentation: Thrall of Vengeance | Increases the power boost by 1 per 10,000 points of magic resistance. |
Thrall Augmentation: Thrall of Wrath | Increases the crit power boost by 0.02 per 10,000 points of magic resistance. |
Volley of Curses | Increases periodic damage by 100% (PvE) / 3% (PvP) of magic amplification. Reduces the magic resistance of hit targets by 20% of your magic resistance. Duration increased to 20 seconds. |
Skill | Effect / Change |
---|---|
New passive: Warmth Blade | Ignores the opponent’s physical resistance by 4% of your physical amplification. |
Heart Thrust | Ignores the opponent’s physical resistance by 5% of your physical amplification. |
Overpower | Increases skill damage by 1% per 10,000 points of your physical amplification. |
Skill | Effect / Change |
---|---|
New passive: Dark Mana | Ignores the opponent’s magic resistance by 4% of their own magic amplification. |
Shadow Lash | Each stack increases the effect, ignoring the enemy’s magic resistance in line with their own magic amplification (0.25% per stack). |
Shadow Reaping | Increases magic resistance by 5% for its duration. |
Skill | Effect / Change |
---|---|
New passive: Fatal Wound | Increase the Edge explosive damage of Scythe and Aerial Scythe in line with physical crit power (max. 12.5x). |
Poison Blade | Increases poison damage by 200% (PvE) / 3% (PvP) of your physical amplification. |
Defensive Stance | Increases physical resistance by 20%. |
Combative Strike | If Defensive Stance II is active, the enemy’s reduced physical resistance is increased by 20% of their own physical resistance. |
Skill | Effect / Change |
---|---|
Passive Arcane Splash | Increases damage by 0.5% per 0.01 points of your magic crit power. |
Burst Fire & Targeted Burst Fire | Increases skill damage by 2.5% per 0.01 points of magic crit power. Extended use of the skill now increases your damage (max. 600% over duration). |
Burst Fire | Gives you a buff that increases your magic amplification by 5% when the effect Arcannon Cooling is stacked 15 times. |
Targeted Burst Fire | Gives you a buff that increases your magic amplification by 8% when the effect Arcannon Cooling is stacked 15 times. Each hit reduces the cooldown of Balder’s Vengeance. |
Skill | Effect / Change |
---|---|
New passive: Shrieking Arrow | Increases physical penetration through overcharging by 100 per 0.02 points of your physical crit power. Increases skill damage through overcharging by 1% per 0.02 points of your physical crit power. |
Windsong | Increases your physical amplification by 5% for its duration. |
Wind Walk | While Howling String is active, this increases the damage boost of various skills by 1% per 20,000 points of physical amplification. |
Poison Arrow | Increases poison damage by 200% (PvE) / 3% (PvP) of your physical amplification. |
Skill | Effect / Change |
---|---|
New passive: Mana Offset | Increases magic penetration by 1% of magic amplification. |
Adjusted passive Piercing Gaze | Increases the skill damage of melee attacks by 1% per 20,000 points of magic amplification. |
Focus | Increases skill damage by 1% per 33,333 points of magic amplification. |
Skill | Effect / Change |
---|---|
New passive: Heavy Bleed | Increases your skill damage by 1% per 16,666 or 33,333 HP, depending on the skill. |
Fiery Rage | Consumes 10% of your max. HP instead of MP. Removed glyph that reduces MP consumption. |
Vampiric Blow | Increased maximum amount of restored HP. |
Lethal Strike | Consumes 2% of your max. HP instead of MP. |
Thunder Strike | Charges above level 3 reduce your HP by 1% of your max. HP per charge. Removed glyph that reduces HP consumption. |
Cyclone | Charges above level 3 reduce your HP by 1% of your max. HP per charge. |
Unleashed: Sinister/Dexter | Each hit restores 2% of your HP. |
Unleashed: Rampage | Each swing costs 3% of your HP. |
Unleashed: Beast Fury | Costs 6% of your HP. |
Skill | Effect / Change |
---|---|
New passive: Friendly Mana | Increases your max. MP by 4%. |
New passive: Spell Aria | Increases the skill damage of Meteor Strike, Hail Storm, Nova, Void Pulse and Arcane Pulse by 1% per 400 MP. |
Void Pulse | Consumes 6% of your max. MP. |
Meteor Strike | Consumes 12% of your max. MP. Removed glyph that reduces costs. |
Hail Storm | Consumes 10% of your max. MP. Removed glyph that reduces costs. |
Nova | Consumes 8% of your max. MP. |
Arcane Pulse | Consumes 8% of your max. MP. |
Fusion | Restores 15% of your max. MP on a successful hit. |
Mana Boost | Increases your max. MP by 8% for its duration. |
Mana Siphon | Restores up to 20% of your max. MP, depending on the charge level. |
Mana Barrier | Increases absorbed damage by 500% of your max. MP. Removed glyph that increases absorption amount. |
Skill | Effect / Change |
---|---|
New passive: Runic Illusion | Increases your magic amplification by 50% of your physical amplification. |
Adjusted passive Dreamblaze | Increases the skill damage boost of Runeburst by 1% per 5,000 points of magic amplification. |
Gungnir’s Bite | Increases the skill damage boost by 1% per 10,000 points of magic amplification. |
Ragnarok | Increases power by 1 per 10,000 points of magic amplification. |
Godsfall | Increases power by 1 per 10,000 points of magic amplification. |
The Vanguard Initiative quests for battlegrounds will offer additional rewards:
15 Victory Emblems can be converted into 1 Victory Insignia. Victory Insignias can be exchanged for rewards from Berel in Velika and Highwatch. These include:
The daily Exodor quests that you were able to accept from members of the Federation Reliquary Station have been removed. Instead, there are now 4 new Vanguard Initiative daily quests which can be completed to earn reputation.
This addresses the issue of the random quests being different for members of one group and too widely spread across the island.
The 4 new quests can be found in the “1-Person” category and reward you with the following items upon completion:
The daily quests for various solo dungeons have been reworked and now reward you with the following content:
Valkyon Coins can be exchanged for feedstock and other items, including:
The way opening boxes is displayed has been reworked so that it is possible to open several boxes and avoid unnecessary clicking.
If you receive more items than you have space for in your inventory, they will automatically be sent to you via the in-game parcel post.
In May, several weeks after patch 93 launches, we will be changing the contents of the following boxes:
The above boxes will be changed as follows:
At the start of April, a test environment was released in Korea where a new 64-bit-optimized game client was tested. This is expected to considerably improve the game’s performance. In particular, this should greatly reduce the number of RAM crashes and micro lags when loading certain elements.
We’re still not in a position to announce when we will be able to release this update, but we wanted to let you know about this exciting upcoming change now. You’ll find out more as soon as the exact details are known, of course!
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