Land Units Overview

All troop types, their strengths and optimal deployment

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Unit System

Land units are recruited in the barracks and form the backbone of your military power. Each unit has an attack value, defence value, hit points and speed. The right composition decides between victory and defeat — an army of only one type is almost always inferior to a mixed force.

Recruitment time depends on the barracks level. At high levels, even large troop contingents are completed in an acceptable time. Plan recruitment ahead — if an attack is imminent, it is too late to produce troops.

All Units

UnitRowStyrkeRole
MilitiaFrontVery weakEmergency defence, free from population
SwordsmanFrontBalansedVersatile standard unit for all phases
PhalanxFrontHøy defenceDamage absorption, indispensable front line
ArcherRangedHøy attackMain damage source, essential for attacks
Steam GiantFrontMassiveTown defence behind the wall, siege
GyrocopterAirFastReconnaissance, quick raids on unprotected towns
CookSupportReduces upkeep costs of the entire army
DoctorSupportHeals units after combat, reduces losses

Composing Armies

For attacks, 60% archers for main damage, 30% phalanx as a shield and 10% support units is recommended. For town defence: 50% phalanx, 30% steam giants behind the wall and 20% archers. Always adapt the composition to the specific opponent.

Do not forget support units: cooks noticeably reduce the upkeep of the entire army. From 50 units onwards, 5 to 8 cooks pay off significantly. Doctors reduce losses after battles and save recruitment costs in the long run. Both support types do not fight, but make the army more economical and sustainable.

Specialise your towns: a military town with a high barracks level on a sulphur island produces and recruits more efficiently than a research town that trains troops on the side.

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