Ikariam · Antike Strategie

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Overview: The Stockpile in Ikariam

The Stockpile is a building that was introduced in Ikariam with version 0.4.0. It serves to store raw materials and has four times the raw material capacity of a Warehouse, but without further reductions it does not protect raw materials from plunder.

The Stockpile can only be built once per town. At the same time, with its introduction, the maximum number of Warehouses per town was limited to 5.

The prerequisite is the research "Stockpile" with 48,000 research points, which is located after Winery and before Bureaucracy.

Research and Summer Special

Once the "Stockpile" research is completed, an existing Warehouse can be converted into a Level 1/4 Stockpile as part of a Summer Special.

Additionally, with the introduction of the Stockpile, the costs for Palace Level 11 were reduced so that it can be built with a Stockpile and four Warehouses. For this, a Carpenter's Workshop Level 32 is required.

Storage Capacity and Protection

The Stockpile has four times the raw material capacity of a Warehouse. Without additional reductions, it does not protect stored raw materials from plunder – unlike the classic Warehouse.

The capacity and building time increase significantly with each expansion level. The following table shows an excerpt of the values with and without reductions.

Excerpt of Expansion Levels

Level Value 1 with Red. Value 2 with Red. Building Time
155034542726812m
52.9131.8292.3751.49153m 57s
109.7086.0967.5674.7512h 41m
1526.61516.71119.43712.2056h 36m
2068.68643.12846.59629.25715h 11m
25173.369108.859108.72568.2691d 10h
30272.420157.5193d 3h
35679.412361.7016d 21h
402.694.8891.692.1401.319.975828.82115d 4h

Which Raw Materials are Stored?

In Ikariam there are two types of raw materials: Building Materials and Luxury Goods. Building Materials include Wood, which is obtained via the Sawmill on the island map.

The four luxury raw materials are Wine, Marble, Crystal Glass and Sulphur. Luxury raw materials are only available once Prosperity (Economics) has been researched. Each island has a source of luxury raw material.

Consumption-Reducing Buildings

In addition to the Stockpile, there are buildings that reduce raw material consumption or increase production. Production-promoting buildings become available after researching "Improved Raw Material Extraction" (Economics).

Raw MaterialProduction-Promoting BuildingConsumption-Reducing BuildingResearch
WoodForest HouseCarpenter's WorkshopCarpentry (Seafaring)
MarbleStonemasonArchitect's OfficeArchitecture (Economics)
WineVineyardWineryWinery (Economics)
Crystal GlassGlassblowerOpticianOptics (Science)
SulphurAlchemist's TowerFireworks FactoryPyrotechnics (Military)

FAQ about the Stockpile

How often can the Stockpile be built?

The Stockpile can only be built once in a town. At the same time, the number of Warehouses per town is limited to 5.

Does the Stockpile protect raw materials from plunder?

No. Although the Stockpile has four times the raw material capacity of a Warehouse, it does not protect raw materials without reductions.

Which research unlocks the Stockpile?

The "Stockpile" research costs 48,000 research points and is located after Winery and before Bureaucracy.